

Founded by French artist and game curator Isabelle Arvers and Brazilian carnival artist and filmmaker Livia Diniz, the Green Games - pedagogical kit project is a disruptive, low-tech, and creative educational proposal to raise awareness about the environment through green games. The idea is to hack video games to encourage changes in behavior towards the environment, playing games that adopt animist and native peoples' perspectives, games that address narratives related to current climate challenges. Games developed responsibly, with less technology and more diversity in aesthetics and game mechanics: less competition, more collaboration. Through interactive workshops and the development of eco-friendly games, we're empowering young people to become conscious creators within the digital space.
Educational activism
The need for educational activism in the field of environmental games is a promising way of tackling environmental issues and transforming the games landscape. As shown by initiatives such as IGDA Climate, The Green Games Summit and Playing for the Planet, the games industry is gradually recognising its responsibility in the fight against climate change and sustainable development.
However, a profound change is also needed on the consumer side. Promoting greater awareness among gamers, encouraging them to appreciate diverse aesthetics, alternative gameplay and awareness of environmental impacts, is a key challenge. Educational activism becomes an essential tool in this journey, not only to promote and distribute existing ecological games, but also to encourage the creation of new ones. In doing so, the aim is to broaden the scope of games' aesthetics and narratives, encouraging a mindset that values varied cosmogonies, relationships with the non-human and holistic connections.
What we do
Beyond Green Games is a disruptive initiative that uses video games to raise environmental awareness. By organizing workshops, training courses, and exhibitions, and by co-producing games and films, Beyond Green Games aims to turn gamers into agents of change.
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Raise Environmental Awareness: Create and curate video games that address environmental themes, immersing players in real-world challenges and solutions.
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Educate and Empower: Offer workshops, training programs, and lab immersions to game developers, educators, and community leaders, equipping them with the tools to create impactful environmental games.
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Engage Communities: Partner with local organizations and community groups to co-produce games and initiatives that address specific environmental concerns in their region.
Experiments
Marseille, France
Presentation of the Kit Pédagogique des Jeux Verts to students at the Lycée Saint-Exupéry in Marseille 15e. The project includes the use of 10 green video games, i.e. games that take the point of view of trees, forests and rivers, as well as animist and environmental points of view. The Green Games educational kit also includes various activities such as augmented walks using visual sound recordings and 3D scans, as well as macro images.These walks serve as inspiration for the design of environmental films using Green video games. In 2024 and 2025, Isabelle Arvers is working alongside Alexandre Colin on a project with 14 art, cinema and NIS students.
watch a presentation video
Rio de Janeiro, Brazil
The “IMERSÃO ECOJOGOS, para além dos videogames, brincando de sonhar” happened from 9 to 17 December 2024 at Futures, Art and Technology, in the garden of the Museum of the Republic and at Fabulosa Lab with around 40 children, teenagers and families along with, gamers, artists and educators. Its methodology included an Augmented Walk, a lab for Machinima cocreations and an event we called “green games in oniricosymbiotic hackings”. A machinima artwork called SincronismoS was made and JoãoV, the first Beyond Green Games multiplier has been onboarded into the adventure.
watch the making of
Chiang Mai, Thailand
Person, Place, Culture& Being: The Art of Machinima
Artist Residency Thailand - PREM TINSULANONDA INTERNATIONAL SCHOOL - 12 au 24 mai 2025
For two weeks, Isabelle Arvers had the pleasure of guiding the students of PREM School through an artistic journey combining scriptwriting, in-game recording, and editing to create their own machinima films. A way to connect their environment, identity, and creativity through the expressive power of video games.
watch the making of



Artworks
Dissemination
GAIA, 2024
video presentation
Abertay University, Dundee, 2024
conference Decolonizing the imaginary through the tactical use of machinima
Videojogos 24, Politecnic Institute Leiria, 2024
Keynote "Using Games to Raise Environmental Awareness"
INBA Tetouan
Conference "Occupy the digital art and game space"
Web3, Blockchain
Gitcoin Quadratic Funding Round
Beyond Green Games YouTube channel
Playlist machinimas
Drane de l’Académie Aix-Marseille.
Detailed article about the immersiom in Marseille
Le Cube Garges
scientific conseling, curator advisory and article production
Isabelle Arvers' website
Posts about Beyond Green Games' initiatives
Kareron website
Posts about Beyond Green Games' initiatives
Institut Français website
Beyond Green Games' project presentation
Regen Rio De Janeiro round on Gitcoin with Green Pill and Fabulosa Lab
Project presentation for crowd funding on blockchain/web3
Players
Isabelle Arvers and Livia Diniz met in 2021 and imagined how to cross their practices between video games, educational experiments, and co-creating projects with communities.
In 2022, they created Um Raio to reboot the system, a radio tale co-written with an AI for ISEA (International Symposium of Electronic Arts) in Barcelona, and are laureates of the Trees+Algorythms+Humans Anaïs Berck Residency in Brussels. With their FaFractalsfromFuture game, they have designed the Green Games Teaching Kit and questioned the FA to find out about its future. A Vaudoo priest in Lomé, Togo, tells them that they are reincarnations of the future and that this project will take ten years to complete in different parts of the world.
In 2023, Livia Diniz accompanied Isabelle Arvers in the editing and translation of her thesis on the Decolonization of art and video games in Sinai, Egypt. It was there that they imagined the Ten-Year Plan, in June 2023, on Mount Moses in Sinai, inspired by the ancient divinatory art Ilm el Raml: the Science of Sand. This ten-year plan, retroactive from 2032 to 2023, includes the various stages of implementation of the Green Games Teaching Kit.
In the same year, Livia and Isabelle traveled to Martinique for a TechnOrishas residency and created, with other Caribbean and Brazilian artists and practitioners, the work eFA, exhibited in Aux Futurs ancestraux, at Espace Gantner in France and Somerset House in London dan.
They co-directed the short documentary La Puissance des arbres, based on interviews with artists and practitioners initiated into the powers of trees in Sub-Saharan Africa.
In February 2024, Isabelle Arvers joined Livia Diniz in Sao Paulo and Rio to work out partnerships and collaborations with Brazilian actors and structures, in order to develop the Educational Kit project in Brazil.
Kareron
non-profit organization created in 2014 to promote, disseminate, produce and communicate artistic and educational projects (workshops, artworks, exhibitions) in the fields of art, digital creation and video games.
Parque de Invenções
is an international learning network where children, teenagers and artists collaborate and express themselves through artistic, social and scientific experiments. In partnership with local organizations, creative labs and immersions reuse waste and digital files to co-create interactive systems, carnivals, costumes, mechanical creatures, musical instruments, inflatable structures and play spaces. These artifacts are used to remix realities, expand repertoires, express and rehearse desirable futures.
Partners France
Region Sud and Department 13
financial support for the purchase of equipment and prototyping of the pilot project in Marseille
Consulate of France in Rio de Janeiro
financial support for international mobility and connection with local partnerships
Partners Brazil
Fabulosa Lab
partnerships and space for prototyping and digital fabrication
Futuros - Arte e Tecnologia / NAVE - Núcleo Avançado em Educação
methodologies and spaces for the development of the project
